Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration was established to develop a TTRPG set within the franchise’s apocalyptic landscape. The project was revealed, with a funding drive scheduled to launch in April of 2026.
"This endeavor will bring the series' unique suspense, strategic depth, and iconic world-building to the table, providing fans a fresh avenue to experience The Division through deep narrative and player-driven missions," reads an official release.
Initial offerings are set to feature a beginner's box, essential manuals, a Game Master screen, figurines, and several deluxe editions.
Exploring The Division's Dystopian World
In this setting, a lethal pathogen called Green Poison was released in New York City, plunging the nation into chaos. As the crisis worsens, society crumbles and violent factions emerge, turning the urban landscape into a battlefield. To restore law and order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the agents enter the story.
Development on the RPG has been underway for about several years, and it is confirmed to be complete. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to access a wider market, particularly in North America. Manufacturing will start right after the fundraiser, with shipping projected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the system confirms it employs d10s exclusively through its new GRIS system, promoting a streamlined and strategic approach. Agents leverage abilities to roll small dice pools, typically between one and five d10s.
- Instead of summing the total, participants choose a single “resolution die” from the group.
- This dice is then measured against a target difficulty.
- Rolling a natural 10 triggers additional bonuses, such as increased harm or boosted support.
Combat Emphasize Positioning and Situational Insight
Fights stress placement and situational awareness, mirroring the video games. Elements like taking cover, elevation, or visibility directly influence success chances. This system seems built to favor coordination and smart positioning instead of simple statistics.
A Thematic Health System
The way injuries is managed introduces a compelling thematic twist. Agents have a injury limit; sustaining too much damage reduces their effectiveness by lowering the size of their dice pool.
- At critical condition, an agent collapses, but they’re not knocked out.
- They may still move and take limited actions, emulating the last stand common to many shooter games.
- Any player in this state must roll on a trauma table, potentially gaining lingering conditions like trauma or crippling injuries.
A Ready-to-Play Scenario
A free Quickstart Guide is promised in the near future. It includes a pre-made introductory scenario called Ashes of Murray Hill. In this mission, the group lead the search for a missing medical team and must thwart an assault by the notorious Rikers faction, who have seized control of that NYC neighborhood. More specifics and the complete product lineup will be unveiled closer to the Kickstarter start date.